Left Behind Review

Posted: February 22, 2014 in Reviews
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So after two extensive playthroughs and finally managing to pick my jaw up off of the floor, I figured it was time for me to weigh in on my opinions of Left Behind, the only single player DLC to come to Naughty Dog’s The Last of Us. Just a quick word of warning, I am going to try and avoid getting into spoiler territory, however as the game is quite short it’s going to be quite difficult to talk about it without mentioning some key points. So if you want to take the game head on without any idea of what’s going to happen then take my word that this is an incredible piece of content and I wholeheartedly recommend it!

Ok so let’s set the scene. Oh and spoilers here if you haven’t even played the main game. So where does Left Behind fall chronologically in Naughty Dogs post-apocalyptic earth? Well, remember at the end of The Last of Us Ellie tells Joel that when she was bitten in Boston she was with her best friend Riley? And Riley was also bitten? Well guess what? You’re about to play through those harrowing events. Fun right? There is also a tie in comic by the name of American Dreams that is set just before the events of Left Behind. Don’t worry if you haven’t read it. It’s not essential, however there are a couple of references that you will miss out on and it is nice to see the world fleshed out across different forms of media.

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Now you might think that going into this DLC and knowing what the outcome of the story is might work against Naughty Dog in bringing us a new perspective on the world of TLOU. I am very very pleased to announce that it doesn’t. In fact if anything this three hour emotional rollercoaster is just another example of how much of a daring developer Naughty Dog is. In the space of time it takes you to complete Left Behind they have thrown so many new ideas and innovations your way that it really did put me in mind of playing Portal for the first time. Not that this is a funny puzzle game. But the fact that like Portal, Left Behind manages to squeeze so many fresh and exciting new ideas into its short play time that you do have to sit back and think to yourself ‘why can’t other developers show this amount of creativity in a massive 40 hour long game?’

Again it’s really hard to talk about a lot of these things as they are so much fun to discover on your own that it would be a shame to ruin them. I will talk about my favourite one here though, so if you don’t want to know then I’ll let you skip onto the next paragraph. As Riley and Ellie are exploring the mall they come across an old arcade. Now of course the game cabinets are broken and derelict but Ellie really wants to play one. Riley takes her over to The Turning cabinet starring Angel Knives. Remember her? Ellie talks to Joel about it when they come across a similar cabinet in the future. Of course the cabinet doesn’t work. However Riley takes Ellie’s hands and tells her to close her eyes. As Riley then commentates on what is happening in the game a fighting hud appears around Ellie’s face as she takes instruction from Riley and you, the player, are given button prompts on what to do. Throughout the whole experience all you are looking at is Ellie’s face. But as she gets drawn into her imaginative game and it concludes on her smile of pure adulation you can’t help but smile along with her as you see the joy she is experiencing. It’s an incredibly touching moment. And definitely one of many.

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However this is The Last of Us, and as we all know a piece of DLC can’t all be about two girls hanging out at the mall. Time to talk about the combat. Now I’ve read in at least one other publication that they thought the combat felt forced and got in the way. I have to disagree. I think that every time you are facing enemies, be they Clickers or humans, it felt completely in context with what was going on in the story. It’s also really nice to be controlling Ellie in combat again. As she is a much weaker and smaller character than Joel you have to rely on stealth a lot more. There is also the new mechanic of luring Clickers and infected to human targets and watch them take each other out. Very satisfying indeed. I also feel that had there been less combat then the climactic finale would have felt a little flat. Word of warning, just when you think you’re safe is when you’re at your most vulnerable 😉

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To be completely honest I think that the only gripe anyone could possibly throw at this miniature masterpiece is the price of entry. Sure if you’ve already bought the season pass and are getting the most out of multiplayer then this hasn’t really set you back more than a couple of quid. However if you, like me, are mainly interested in single player content then you would have had to pony up £11.99. Now I know that this really isn’t cheap at all as far as dlc goes. You could also argue that the length of the game, 2-3 hours, doesn’t justify the asking price. Trust me. Play the game. Enjoy the story. And marvel at the revelations. Then tell me it wasn’t worth it. Furthermore, like I’ve said, I’ve already played through it twice and am now gearing up for my Survival play through.

It might not seem that I’ve talked about a lot but believe me this gripping adventure is filled with collectables, conversations and hidden titbits. It is very very unlikely that you will see everything in your first play through. Naughty Dog have once again outdone themselves and shown that they are still the greatest developers around and not afraid to take risks. If you own a PlayStation 3 then you owe it to yourself to see where Ellie came from and what she had been through before meeting Joel. Like I said, this is a masterpiece and will undoubtedly be one of the best things you play this year.

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