Resident Evil 5 Review

Posted: March 19, 2013 in Reviews
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The wait is finally over for what is not only one of the most anticipated sequels of this generation, proudly planting itself alongside the likes of Halo 3 and Grand Theft Auto 4, but also, the sequel to what many consider to be the best game of the last generation and in some cases of all time. Not many games can make this claim and the people at Capcom must surely have been feeling the pressure to deliver over the last couple of years of development. However, has taking the Resident Evil Franchise out of its familiar gloomy settings and placing it in the sun-drenched landscapes of Africa helped improve a winning formula? Or changed it in to an entirely different beast?


The first thing you are going to notice about protagonist of old, Chris Redfield, as soon as you take control of him is that he is a far cry, visually, from his PS1 or even Gamecube counterparts. Capcom obviously deciding that to compete with the likes of Gears of War, Chris has needed to go on a course of steroids. Indeed with his gruff voice and bulky exterior he wouldn’t look entirely out of place in Cog body armour.

This is when you realise Resi 5 has changed. Resi 5 is, pause for effect, no longer a survival horror. With the game split up into comfortable bite size chapters, an AI or humanly controlled partner constantly with you and an almost arcade like pick up and play vibe Resident Evil 5 is dipping its toes into the water of action shooters. That’s not to say this isn’t still a game about tension, ammo reservation and tight shootouts. It still encompasses these, just not to the same level as prior games, especially Resi 4.

However Capcom has also decided to keep one element of their beloved franchise firmly in place. The archaic control system. There was no problem with this last time around and I think people were more willing to forgive as they were playing such a groundbreaking game. Unfortunately after playing the likes of Dead Space and Gears 2, two games that prove you can still be tense, scary AND still aim and move, you can’t help but wonder why this control scheme was implemented.


There is no denying though that this is one gorgeous looking game and Capcom are clearly squeezing every bit of processing power out of the machine. Cut scenes are sexy and dialogue is up to the standard of cheese the Resi franchise is renowned for. The story and few plot twists are likely to keep you coming back for more. And this is a game that demands a fair few completions. Again, picking up on the arcade like vibe, you can carry over all your upgraded weapons and experience to the harder difficulty settings, another first for the series. As this is the only way you will be able to obtain the rarer weapons, such as a bow and arrow for partner Sheva and a hefty rail gun for Chris. Not to mention the treasure trove of other unlockables available to you.

Capcom have clearly made a lot of deliberate changes to their baby. Some for the best and others maybe not so wise. There is no debate though, this is an amazing game. It may not be the Resi of old or even the massive innovation many were expecting, but truly great third person shooters are far and few between and Resident Evil 5 can proudly sit somewhere between Dead Space and Gears 2 on that front. So sit down. Cock your boom sticks and prepare to take the ride of your life because this is one game that will grab you and won’t let you go, even after the credits have rolled.

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