Resident Evil 2 Random Retro Review

Posted: March 27, 2013 in Random Retro Corner
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Ok. So I know I said that this week’s RRR was going to be Ducktales, but in the words of L.J from the academy award winning film Resident evil Apocalypse, ‘My shit is custom!’ In other words I’ll do what I want when I want! (Anyway I haven’t finished replaying Ducktales yet and I did finish Leon’s B scenario last night.)

So for those of you that have already sampled the delights of Resi 2 there isn’t going to be a lot of insight here. This is mainly for those of you that missed it. I’m going to start off by telling you the lay of the land. Resi 2 is one of the greatest action games ever created! Yeah I know that it’s technically survival horror but seriously, the last hour of the game evokes the same amount of adrenalin that MGS1 did back in the day. It’s that good!


Furthermore I’d even go as far to say that Resi 2 is the perfect Resi game. It has everything. A great and gripping story, albeit delivered with some very hammy dialog. Nothing here is on par with some of the cracking one liner’s from Resi 1 (Jill sandwich) however Ada Wong’s I’m just a woman who fell in love with you, nothing more” comes pretty close.

But enough of that. I’ll attempt to quickly brush over what makes this game great (only because I’ve got Nemesis downloaded on my PS Vita and it’s giving me those come to bed eyes!)

4 campaigns! That’s right! Count ‘em! You get to play Leon and Claire’s A and B scenarios with the choices you make and items you pick up affecting the next play through. For example late in the game, playing as Claire, you can release a gas in a lab which kills all Biohazards in that area. Then upon completing the game, and starting Leon’s B scenario, you won’t be able to do this and will have to fight your way through the labs! Great yeah?! The two initial campaign’s play fairly similarly with a few different areas to explore and enemies to fight like Mr X, the Nemesis inspiring baddie who stalks you throughout the entire game.

Then you’ve got the weapons. And I’m not talking about Claire’s standard crossbow and grenade launcher. No I’m getting all up in Leon’s arsenal! Leon’s three main weapons, the shotgun, pistol and magnum, can all be upgraded into zombie splitting machines. The pistol into a sort of semi-automatic Uzi. The shotgun into a whip cracking Licker destroyer. And the magnum into a bucking elephant annihilator! All three of which are incredibly satisfying to use.


Then there is the setting. One of my favourite aspects of a Resi game is the journey you make from the normal to the strange. And Resi 2 pulls this off with aplomb. Starting in the deserted zombie infested streets of Raccoon city you gradually crawl your way through various gorgeously rendered environments such as the RCPD police department, the spider infested sewers and then the underground secret laboratories of the Umbrella Corporation. And it’s when you get to these clinical shiny corridors that you know some serious shit is going to be going down. And of course all of these locations are accompanied by suitably eerie and creepy musical scores.

Finally Leon Kennedy himself. One of the best protagonists in any game ever! He looks like the dogs proverbial in his blue RCPD duds and his final words in the final cut scene which greet the spastically amazing badass bass slaps of the final credits music are on a level of manliness that Chuck Norris only dreams of reaching!

In short if you own a ps2, N64, Vita, Gamecube, ps3, Dreamcast or PC you owe it to yourself…nay…mankind to play this game!  


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