Oh my goodness. Oh my damn. Oh my goodness. I have not had this much fun with a fighting game since Street Fighter Alpha 3 on the PlayStation. And anyone who knows me knows that I do not make that statement lightly. NetherRealm Studios just seem to keep on tightening up their Mortal Kombat fighting engine to no end.

So where to begin? Surprisingly for a fighting game (but less so for a NetherRealm game) Injustice contains more meat than a butchers shop. And I guess the fillet steak would be the story mode. Injustice’s story is an epic to say the least. Spanning about 6hrs it poses the questions, what would happen if Superman took control? Which heroes and villains would stand by him? Who would oppose him? The whole thing is told with such passion and grandeur that sometimes you feel like you’re watching a Justice League film. The voice work is impeccable as is the script. Characters even banter mid match. It is all very Crisis on Infinite Earths with parallel universes and alternate versions of all your favourite heroes. And all just as enjoyable.

After you’ve exhausted story mode you will have accumulated a fair amount of access cards. These can be used in Injustices version of Mortal Kombats Krypt. Although not as extensive as the Krypt this is where you will unlock the majority of alternate costumes, backgrounds (a personal favourite being an old comic cover of Superman helping Santa down a chimney), character portraits and concept art. You will also unlock most of the single player battle modes. Whereas most fighting games sport maybe a couple of modes (arcade, survival etc) Injustice boasts about 20 different ways to play single player and accumulate exp. And I have barley scraped the surface of these! I’ve nearly completed the standard battle mode with all the characters and I’ve dabbled with a couple of other modes. And all this has taken me about 15hrs. So yeah, like I said before, a LOT of meat.


Then there is the online mode. I haven’t had as much time to spend on here as I would have liked as I’ve been without the internet for a few weeks. However the experience I have had so far has been fine. Again you will find a lot of distractions here. Many different modes including King of the Hill and also daily challenges that will require you play as certain characters or perform certain moves or feats. And as soon as the internet is turned back on the first thing I shall be doing is hitting this up.

There are also the S.T.A.R labs. These mini missions which are character specific offer a further 240 (yes you read that right) ways to test your skills in a variety of different ways. Getting three stars on each of these will be a huge challenge for even the most hardened fighting fan!


So how are the actual fighting mechanics themselves? Fun! Really really REALLY fun! I must admit that when I first played the demo of the game I didn’t really know what I was doing and I was quite underwhelmed by the whole experience. However when you start the game proper you are taken through a tutorial that takes you clearly and simply through everything. Character inputs are definitely more simple to input than any Tekken game and even the more standard Street Fighter games. No quarter circles or 360 degree analogue twirls here.

The amount of interactivity with the environments is also very admirable. Whenever you see the R1 button flash by your character name they will do something with the background. Be it grabbing a helicopter to smash into your opponent or using the bonnet or a car to propel yourself out of danger. A lot of the maps also have two to three different areas that you can access. By getting your rival to the edge of the screen you can smash them through to the next area in a very over the top DragonBall Z type action
sequence. Admittedly these can get a bit boring after you’ve viewed one of these for the umpteenth time but when you do it to an opponent online it tastes so sweet.


There is also a system in place where you can bet, for want of a better word, chunks of your special meter against your opponent once per match. For example if your health is running low you can activate this move and wager a chunk of your special meter. If your opponent doesn’t bet as much as you, you regain a percentage of your health. If not you lose a percentage. It’s a clever risk reward system that adds another layer of depth to the action and can turn things around dramatically in an instant.

The music is also very good, especially during the story mode, nothing spectacularly memorable but quite a dark orchestral score that suits the mood perfectly. Think Dark Knight or Man of Steel.

Finally it would be remiss to ignore the Injustice game on the app store. A free and very basic version of the game. It would be easy to write it off except for one thing. Logging into the console and IOS versions of the game under your Warner Brothers account you can unlock new items, characters and skins for both editions. A great way of showcasing what is possible when portable and console version’s both get released’


This game reminded me why I love DC so much. In fact after playing through the story mode I went straight out to buy a couple of more recent DC event stories that I had missed (Flashpoint and War of the Green Lanterns) both of which are very good! And with a season pass available with Flashpoint and Darkest Night costumes already included and new downloadable characters on the way (Lobo and Batwoman confirmed) there is even more content coming to this already bursting game. Buy this game. There is something here for everyone and so much fun to be had with every single aspect of this surprise hit. It may have come out of nowhere but injustice seems to be selling very well so far. Fingers crossed for a much deserved sequel.

  1. Duncan says:

    Sounds AWSOME! Can you upload gameplay to your blog?

    • fitz40k says:

      hey man, not at the moment. somewhere down the line I do want to get some sort of capturing device but it will probably be after the wedding when I have cash again 🙂

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