Resident Evil Revelations HD Review

Posted: June 3, 2013 in Reviews
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When you think of Resident Evil what do you crave? Limited ammunition? Tough creative bosses? A whole complex to explore with plenty of backtracking and a secret underground lab? Silly dialogue? Crazy buildings designed by insane architects with a fascination for weird keys?

Then stop right there! You are obviously an old school RE fan who has been left wanting a classic feeling RE game since Resident Evil 4. If you do fall into this category then I strongly urge you to go out now and pick up a copy of Resident Evil Revelations HD and enjoy the best RE game this generation! Everything I mentioned in the list above is here in this game, whole and intact!

Whoever it was at Capcom that suggested that the series returned to its roots needs a goddamn raise. Everything about this game feels like classic Resi!

The game is set in-between the events of Resident Evil 4 and 5, and you will get to experience play as Jill Valentine for the most part whilst occasionally jumping into Chris Redfield’s shoes and a few other forgettable characters. The main game itself is set on the SS Queen Zenobia. A huge abandoned pleasure ship where Chris Redfield’s tracker went dark. So it’s up to the other protagonist from the original Resident Evil and her partner Parker Luciani (the least annoying of the new characters) to track down the ship and find Chris.


Like I said the majority of the game is set on the Zenobia, and acts as a huge explorable environment just like the mansion or RCPD police department from previous games. But fear not, the environments are just as varied as the review scores for RE6. You will be exploring abandoned casinos, wartorn shopping malls to grand brightly lit halls. The narrative will occasionally take you to some other environments such as a snowy mountain range or a Hunter infested Office block. As I said these areas aren’t as much fun as the boat. Mainly because it detracts from the main story and you just find yourself wanting it to be over as soon as possible so you can get back to the fun of exploring the Zenobia with Jill.

And boy oh boy exploring the Zenobia feels GREAT! It is classic hardcore RE down to a T! In place of generic zombies are a whole new plethora of tough slimy enemies created by the new T-Abyss Virus (yeah, I know). You will constantly be on edge as these slippery bastards can appear from anywhere! Another welcome trope that returns is the scarcity of ammo. In many a chapter I found myself completely out of bullets with only a knife to defend myself. I personally loved this as I had to re teach myself the joys of ammo conservation.


Furthermore in relation to the exploration, SILLY KEYS ARE BACK! And they all have a navel theme (anchor key etc). You will find yourself on many an occasion, as you wade through old reports and journal entries, chuckling to yourself as you read about why certain mechanisms and keys were necessary in the creation of this ship. It’s just all so dumb but never the rubbish Michale Bay dumb that 6 aspired to. It’s more of an endearing dumb. Think if Amanda Bynes was a computer game.

Combat is fine. More along the lines of Resident Evils 4 and 5 than 6. Nothing to write home about but it does the job perfectly. One noticeable change to proceedings is the Genesis Scanner. Pressing the appropriate button will let you scan the immediate area for hidden items and clues. You can also scan enemies and after a certain amount of them have been scanned you will be rewarded with a green herb. This is neither here nor there for the most part as herbs aren’t that uncommon but it is an invaluable tactic during the games ultra-tough boss battles.


Then after you have exhausted everything the Zenobia has to offer there is Raid mode to tackle. This is a mode that can be done either in single player or multiplayer form and is pretty comprehensive and deep. Think of this as mercenaries with a bit more bite and varying objectives. You have a vast array of characters to choose from, all with their plusses and negatives. For example Jill is an expert with a pistol but won’t wield a shotgun as effectively as Chris. All characters can be leveled up, as well as equipped with their own individual loadouts. BP (the currency used in Raid mode) can be used to buy new weapons, ammunition, upgrades and buffs. My one major gripe with Raid mode is that ammo does not reset for each match. So say, for example, you use start a match with 8 magnum rounds and use them all in that match, when you start a new match you will still have no magnum rounds. You either have to spend BP on replenishing your ammo or wait until you find some in a game.

Finally a quick shout out for the score of the game. In a word, brilliant. Suitably eerie, sweeping orchestral music haunts your ears as you search the dilapidated surroundings of your sea bound tomb. Always managing to keep you on the edge of your seat without ever feeling like it’s intruding on the experience. It spookily echoes the genius that was the music score of the original RE.


And talking about echoing the series roots, the game does end with a hint that Jill and Chris will be returning for another outing in a similar vein to Revelations. ONLY THIS TIME IN A MANSION! If that’s not reason to get hype bananas up to the eye holes then I don’t know what is!!!

So there you have it, a fantastic, but not perfect, return to form for a beloved and cherished franchise. This may not be the absolute return to form that die-hard fans have been wanting for so long. But it is without a doubt a step in the right direction! Go and buy this game and step once again into the world of survival horror.

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