Strider_2014_box_art

Don’t let the understated and almost mute appearance of Strider fool you in the opening of this game. What is about to follow is one of the most explosive and action packed metroidvania games released in recent memory.

Developed by Double Helix Games, the people who also bought you the Killer Instinct reboot on Xbox One, players once again assume the role of Strider Hiryu in this revisiting of the classic 1989 arcade game. However Double Helix have done more than just take the original and slap a new coat of paint on it. Rather than do that they have completely rebuilt and refocused the game from the ground up.

As I mentioned, Strider is now a metroidvania type game. And why is this a good thing? Well apart from being possibly the greatest videogame genre out there, it now gives us a chance to experience being Strider in his purest form. With the amount of backtracking, exploration and combat now implemented in to the game you really get a feel for being the all-powerful ninja like never before.

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For the first few minutes of the game it’s business as usual. You run from left to right, spamming the attack button. Don’t worry folks, Strider’s trusty Cypher is still in play, and his trademark laser katana makes very short and satisfying work of many of the cyber enemies you face early on. However after a few of the early bosses have been vanquished and you’ve upgraded you’re Cypher and abilities a little, you suddenly realise that this isn’t the Strider of old. As you cast cursory glances over your map you can see that various areas that were previously inaccessible you can now gain access to. Perhaps you had the wrong element Cypher for a certain door that you can now smash through. Or maybe that double jump ability you just acquired will now let you reach an impossible looking ledge from earlier. And this exploration is really where the meat of the game is. Straying from the path is a fun, and to be quite honest, necessary past time. Doing this will gift your Strider with a whole host of new upgrades. Be it energy tanks, health increases or just different costumes. Oh and did I mention that some of the unlockables offer up new bonus challenges outside of the main game? Well they do. These range from timing based platform sections where your nimbleness will really be put to the test. And combat challenges that pit you against ever difficult and challenging enemies.

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Now I say that backtracking is necessary as the difficulty in this game can spike in a couple of places. After you’ve played the game for a couple of hours you will really be getting into the swing of things, annihilating enemies with absolute ease, only to suddenly come up against an insurmountable boss who can obliterate you in a couple of screen filling hits. Now like I said this only happens in a couple of places and can be frustrating even with a fully upgraded Strider. However I believe that it is important to remember that this is and old school game with old school sensibilities. Perseverance and pattern memorisation is the key. Stick with it and the sense of achievement is palpable.

I think that the real place where Strider stumbles is in the music department. The whole affair is a rather muted one, with only a couple of little jingles and sound effects standing out. Honestly if you asked me to hum a tune from the game I couldn’t. Even with the music turned right up to the max in the settings it just seems to fade into the background.

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But with that being said that is the only quibble that I have with what I consider to be a phenomenal reboot. If you had played the Vita or 3DS versions of Batman Arkham Origins earlier on last year but found it to be a bit plodding, dull and trite, then believe me Strider is the shot of adrenaline you need. The well-paced gameplay is perfectly balanced with the, mostly, challenging difficulty curve. Bombastic, crazy, hard and always beautiful to look at it is a game that can without a doubt stand side by side with the likes of Guacamelee!, Metroid and Symphony of the Night.

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